Because of the Stasis Module merged into their bodies, Twitchers can react and move several times faster than any other Necromorph. A disturbing side effect of the transformation is that the Stasis Module become fused with the resulting creature, and the effect of the Stasis Module is strangely reversed, with terrifying results. They are physically similar to Slashers in most respects. The Twitchers are the result of the necromorph infection converting the corpses of people who were equipped with Stasis modules (such as soldiers or security personnel). Twitchers: These necromorphs are arguably the most dangerous enemy in the game.In the new game, Lurkers will be converted from dogs, once used by EarthGov for security or search and rescue. In remote Government research bases and lost space fleets, there are no children for the infection to convert. Lurkers: Lurkers in Dead Space 3 have been altered from their forms in previous games.All the player can do is shoot their limbs off, stasis the enemy and then run away. The Hunter: The Hunter in Dead Space 3 are enemies that have regenerating limbs and cannot be killed using normal, killing procedures.The Swarm can quickly overwhelm a player if they do not dispose of bodies quickly enough. The Swarm: A hybrid of previous games Swarmers and Infectors, these tiny pieces of reanimated flesh seek out cadavers and, once they've taken hold, reanimate said corpse and use it to attack the player.When enough damage is sustained though, their torso is removed, revealing 3 tentacles, presumably made from the hosts intestines. Fodder: These necromorphs are found on Tau Volantis, and appear to be normal humans armed with ice picks.
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